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Tell me about yourself: answer for UI/UX designer

Design interviewers want to hear how you work, from research to handoff, and what changed for users. Tell one case study briefly and name the metric that moved.

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A sample answer for a UI/UX designer

The name, place and numbers in this sample are made up. Use it to see the shape of a good answer, then tell your own story.

Sample from Mihir, a UI/UX designer with 4 years at a fintech company in Mumbai, in a job switch interview

About 1 min 5 sec 149 words

  1. Presentwho I am now

    Good morning, I'm Mihir Kapoor, a UI and UX designer with four years at a fintech company in Mumbai. I work in Figma, run usability tests and hand designs over to developers.

  2. Pastwhat I have done

    Last year, many users were abandoning our loan application halfway. I interviewed eight of them and found they were confused by one long form. I split it into four short steps with a progress bar and tested the new version with ten users. Completion went up from thirty-eight to sixty-one percent. The developers shipped it exactly as designed, because I had sat with them from the start.

  3. Futurewhy this role

    I'd like to work in product design at a growth-stage startup, where I can do research and design together. Your onboarding flow is already good, and I'd enjoy improving it further. I can walk you through two case studies from my portfolio, one on research and one on design systems.

Short version

Three sentences, for when you're nervous.

I'm Mihir, a UI and UX designer with four years in fintech, working in Figma. I redesigned a loan application flow and raised completion from 38 to 61 percent. I'd like to join a product design team at a growth-stage startup.

3 things to include

  • A user problem

    Start with what users struggled with. Design interviews are about problems, not pixels.

  • Your process in a line

    Interviews, a new flow, a test with ten users: this sequence tells them you know the full cycle.

  • Developer handoff

    Saying you sat with developers shows that your designs reach production intact.

2 things to avoid

  • Only talking about tools

    Figma is assumed. Say what you decided with it.

  • Screens without a story

    A pretty screen with no problem attached is hard to remember. Start from the user.

Write an answer from your own story

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FigmaUser researchPrototyping

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